package  Player
{
	/**
	 * ...
	 * @author lzn
	 */
	public class FrameUnit 
	{
		//图像偏移X
		private var offsetX:int;
		public function get OffsetX():int
		{
			return offsetX;
		}
		//图像偏移Y
		private var offsetY:int;
		public function get OffsetY():int
		{
			return offsetY;
		}
		//图像源ID
		private var imgSourceID:int
		public function get ImgSourceID():int
		{
			return imgSourceID;
		}
		
		//图像源ID效果，是否翻转 （0，正常：1：水平翻转 2：垂直翻转）
		private var imgSourceEffect:int
		public function get ImgSourceEffect():int
		{
			return imgSourceEffect;
		}
		
		public function FrameUnit(_ox:int, _oy:int, _sourceId:int, _effect:int)
		{
			offsetX = _ox;
			offsetY = _oy;
			imgSourceEffect = _effect;
			imgSourceID = _sourceId;
		}
		
	}

}